As a proud Gold Sponsor of NVIDIA’s GPU Technology Conference (GTC), the world's biggest and most important GPU developer conference, PNY invites you to visit our booth to experience how the latest NVIDIA® Quadro® GPUs can accelerate your next AI, Deep Learning, VR, computational or visualization workflows.
Topics: GTC 2018, PNYPRO, PNY, NVIDIA, NVIDIA Quadro, PREVAILPRO Mobile Workstation, Workflow, GTC Sponsor, Embedded MXM, MXM, PREVAILPRO, Mobile Workstations, NVIDIA Quadro GPUs, NVIDIA GPUs, Quadro for VR, Embedded Solutions, Professional Graphics
"This slimline 15-inch mobile workstation breaks all the rules by putting the powerful 'VR Ready' Quadro P4000 GPU at its heart,” writes Greg Corke for Develop3D, “PNY is no stranger to workstations … with the PREVAILPRO P4000 it's making quite a statement."
Formerly to get the power and performance required for professional workflows requiring 3D design, Virtual Reality (VR) or GPU rendering, you had to invest in a thick and heavy 17-inch display system. But as Corke points out 17-inch mobile workstations are not that practical for designers or architects due to their size, weight and battery life.
Discover how designers are using NVIDIA Quadro GPUs to bring concepts to creation on the latest PNY PREVAILPRO P4000 mobile workstation or in photorealistic VR environments at SOLIDWORKS World, NVIDIA booth 601, February 4-7, at the Los Angeles Convention Center.
Visitors to PNY’s Partner Booths including the NVIDIA booth will discover how Quadro GPUs provide exceptional performance in all SOLIDWORKS applications with smoother, more realistic performance in every design mode. See for yourself how Quadro GPUs deliver the high performance needed for design and manufacturing workflows like immersive, collaborative VR, rendering physically accurate materials, and world-leading AI for generative design software.
Topics: PNY PRO, NVIDIA Quadro GPUs, Quadro for VR, CAD, PREVAILPRO Mobile Workstation, 3D, VR, The Power of Simulation, design workflows, AI, NVIDIA Quadro, Solidworks, SOLIDWORKS WORLD, SWW2018, Photorealistic Rendering, NVIDIA