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See How NVIDIA Quadro RTX™ Technology is Transforming Architectural Visualization

Posted by PNY Pro on Sat, Feb 22, 2020 @ 12:00 PM

NVIDIA QUADRO RTX - Transforming Architectural Visualization

Architectural companies, whether rendering high-resolution interior or exterior design images in V-Ray, generating real-time walkthroughs in Enscape, or collaborating through room-scale VR experiences in Unreal Engine, are relying on NVIDIA Quadro RTX GPUs to power their production pipeline. Read how architectural companies are using NVIDIA Quadro RTX technology to explore larger CAD and BIM data sets, iterate and validate designs more quickly, deliver better projects and content to their clients in less time, and manage construction sites to reduce rebuilds and costs.

Written by CGArchitect, this sponsored article shows how NVIDIA Quadro RTX GPUs are changing the way that architectural professionals work. Based on the Turing architecture featuring RT Cores, Tensor Cores, and advanced shading, Quadro RTX delivers industry-leading rendering, compute, and AI performance. High capacity GDDR6 GPU memory makes them ideal for demanding design and visualization projects, driven by new AI and real-time rendering workflow techniques. The article concludes:

For studios like KPF, these new workflows make day-to-day work not merely faster, but more creative. “Right now, if we have a week between client reviews, we have to figure out how much time we have for rendering and animation as well as the modeling and design,” says Paul Renner, KPF’s Visualization Manager and BIM Practice Specialist. “With [RTX acceleration], we can produce final imagery as we go. It changes our work from a two-step process of design and wait, to one of just design.”

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Topics: NVIDIA, Rendering, VR, NVIDIA Quadro, AI, Design, NVIDIA GPU, PNY PRO, CAD, NVIDIA GPUs, NVIDIA Quadro GPUs, NVIDIA RTX Technology, Architecture, RT Cores, Tensor Cores, NVIDIA Turing Architecture, nvidia quadro rtx, Artificial Intelligence, real-time rendering, CGarchitect, Chaos V-Ray, Enscape, unreal engine, data, advanced shading

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