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vIITSEC 2020: HTC VIVE Pro Secure for Defense and Intelligence VR, Ultimate Graphics, AI and HPC Performance with NVIDIA RTX A6000

Posted by PNY Pro on Wed, Nov 25, 2020 @ 04:30 PM

The annual Interservice Industry Training, Simulation and Education Conference (IITSEC), the world’s largest modeling, simulation and training event has gone virtual. If you are attending vIITSEC 2020 scheduled for November 30 to December 4, we invite you to meet with PNY and HTC to discuss the unique HTC VIVE Pro Secure, professional-grade VR designed for classified and secure environments that require Authority to Operate. VIVE Pro Secure features top-tier graphics, premium audio, and Steam VR room-scale tracking – and this VR HMD can go where others cannot. It’s a secure setup for serious results and PNY is HTC’s exclusive VIVE Pro Secure partner across North America.

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Topics: Simulation, AI, VR Ready, NVIDIA Quadro GPUs, Defense, Turing, ray tracing, aerospace, Modeling, hpc, GPU Down, NVIDIA Quadro MXM, Education, advanced shading, Ampere, NVIDIA RTX A6000, vIITSEC 2020, HTC Vive Pro Secure, NVIDIA Quadro RTX solutions, NVIDIA GeForce RTX

Interview with Clinton Jones - Director, Photographer, Visual Effects Artist and Recent Convert to NVIDIA Quadro RTX 6000

Posted by PNY Pro on Fri, Nov 06, 2020 @ 12:15 PM

PNY recently caught up with Clinton Jones, a director, photographer and visual effects artist, as well as the Judge in PNY's latest contest, to get his feedback on his transition from using a consumer graphics card to the professional NVIDIA® Quadro® RTX 6000.  

What is your experience working with the NVIDIA Quadro RTX™ 6000 so far?

"It’s been incredible. The 24GBs of Vram and its RTX capability has sped up my workflow by a considerable amount. I can create much larger 3D scenes, navigate them smoothly, and render a lot faster."

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Topics: Quadro, GPU, NVIDIA GPU, 3D Design, ray tracing, Real-time ray tracing, Quadro RTX, NVIDIA Quadro RTX 6000, interview, Quadro RTX GPUs, NVIDIA Quadro Solutions, unreal engine, 3D Rendering, Clinton Jones, Parallel Dimensions, 3D Environments

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