---
title: PNY Blog | Media + Entertainment (2)
description: Media + Entertainment | PNY Technologies Inc. is a leading manufacturer and supplier of memory upgrade modules, flash memory cards, USB drives, solid state drives and graphics cards.  (2)
---

[![pnylogo](https://blog.pny.com/hubfs/images/pnylogo.svg)](https://www.pny.com/professional/explore-our-products)

[](http://www.pny.com/view-cart/shopping-cart)

# Blog

## [Adobe Delivers the Software Update Your NVIDIA RTX Board Has Been Waiting For](https://blog.pny.com/blogpnycom/adobe-delivers-the-software-update-your-nvidia-rtx-board-has-been-waiting-for)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Fri, Jun 26, 2020 @ 12:00 PM

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[![](https://blog.pny.com/hubfs/Quadro-Adobe-600x375.jpg) ](https://blog.pny.com/blogpnycom/adobe-delivers-the-software-update-your-nvidia-rtx-board-has-been-waiting-for)

<https://www.youtube.com/watch?v=l7iYiq0zYiE&feature=youtu.be>

Due to the COVID-19 global pandemic, companies and their employees have shifted to [working from home,](http://www.pny.com/wfh) or carefully isolated remote sites, so essential business operations can continue. This radical change is essential, and mastering the challenges of working from home has been a learning experience requiring significant flexibility and frequent adjustments to work and personal routines. Working from home has been hardest for professionals who require powerful workstations to deliver their projects. Some video editors have been forced to get creative with their footage and workstations to meet the growing demand for fresh content; a task that’s now been simplified thanks to [NVIDIA® Quadro® RTX™ graphics solutions](https://www.pny.com/professional/explore-our-products/nvidia-quadro-rtx) and Adobe’s recent Premiere Pro 14.2 software update.

[Read More](https://blog.pny.com/blogpnycom/adobe-delivers-the-software-update-your-nvidia-rtx-board-has-been-waiting-for)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/adobe-delivers-the-software-update-your-nvidia-rtx-board-has-been-waiting-for#comments-listing)

 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [Quadro](https://blog.pny.com/blogpnycom/topic/quadro), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [Adobe CC](https://blog.pny.com/blogpnycom/topic/adobe-cc), [NVIDIA GPUs](https://blog.pny.com/blogpnycom/topic/nvidia-gpus), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx), [Video Editing](https://blog.pny.com/blogpnycom/topic/video-editing), [RTX](https://blog.pny.com/blogpnycom/topic/rtx), [Work From Home](https://blog.pny.com/blogpnycom/topic/work-from-home), [adobe premiere pro](https://blog.pny.com/blogpnycom/topic/adobe-premiere-pro)

## [Why NVIDIA Quadro RTX 8000 is the Gold Standard in Virtual Production Cinematography](https://blog.pny.com/blogpnycom/why-nvidia-quadro-rtx-8000-is-the-gold-standard-in-virtual-production-cinematography)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Thu, Jun 18, 2020 @ 12:30 PM

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[![](https://blog.pny.com/hubfs/rtx-8000-fe.jpg) ](https://blog.pny.com/blogpnycom/why-nvidia-quadro-rtx-8000-is-the-gold-standard-in-virtual-production-cinematography)

<https://www.youtube.com/watch?v=l7iYiq0zYiE&feature=youtu.be>

Virtual production is a rapidly growing trend in filmmaking and visual effects. It enables directors to eliminate the need for practical effects or locations with synthetic alternatives, while still delivering the life-like production values demanded by increasingly demanding viewers. The realism virtual production cinematography provides is truly stunning. However, requirements like extremely complex lighting, incredibly detailed geometries, and lifelike textures demand more than consumer graphics boards can provide. Virtual production cinematography requires powerful professional-grade graphics boards such as the [NVIDIA Quadro RTX 8000](https://www.pny.com/nvidia-quadro-rtx-8000%26type=m)[,](https://www.pny.com/nvidia-quadro-rtx-8000%26type=m) which is specifically designed to produce the most realistic scenes with stunning cinematic quality across the most demanding use cases found in the media and entertainment industry today.

[Read More](https://blog.pny.com/blogpnycom/why-nvidia-quadro-rtx-8000-is-the-gold-standard-in-virtual-production-cinematography)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/why-nvidia-quadro-rtx-8000-is-the-gold-standard-in-virtual-production-cinematography#comments-listing)

 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [SSD](https://blog.pny.com/blogpnycom/topic/ssd), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [Quadro Sync II](https://blog.pny.com/blogpnycom/topic/quadro-sync-ii), [CAE](https://blog.pny.com/blogpnycom/topic/cae), [NVIDIA GPU](https://blog.pny.com/blogpnycom/topic/nvidia-gpu), [CUDA cores](https://blog.pny.com/blogpnycom/topic/cuda-cores), [Media](https://blog.pny.com/blogpnycom/topic/media), [NVIDIA Quadro GPUs](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-gpus), [Visual Effects](https://blog.pny.com/blogpnycom/topic/visual-effects), [GPU Memory](https://blog.pny.com/blogpnycom/topic/gpu-memory), [PNYPRO](https://blog.pny.com/blogpnycom/topic/pnypro), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [RT Cores](https://blog.pny.com/blogpnycom/topic/rt-cores), [Tensor Cores](https://blog.pny.com/blogpnycom/topic/tensor-cores), [Quadro RTX](https://blog.pny.com/blogpnycom/topic/quadro-rtx), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx), [NVIDIA Quadro RTX 8000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-8000), [Virtual Production](https://blog.pny.com/blogpnycom/topic/virtual-production), [Filmmaker](https://blog.pny.com/blogpnycom/topic/filmmaker), [GPU acceleration](https://blog.pny.com/blogpnycom/topic/gpu-acceleration), [unreal engine](https://blog.pny.com/blogpnycom/topic/unreal-engine), [cinematography](https://blog.pny.com/blogpnycom/topic/cinematography), [Filmmaking](https://blog.pny.com/blogpnycom/topic/filmmaking), [cinematic](https://blog.pny.com/blogpnycom/topic/cinematic), [NVIDIA Quadro RTX Powered Workstation](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-powered-workstation), [LED walls](https://blog.pny.com/blogpnycom/topic/led-walls)

## [LIVE WEBINAR: Reinventing VR and Collaboration in 2020](https://blog.pny.com/blogpnycom/live-webinar-reinventing-vr-and-collaboration-in-2020)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Fri, Jun 05, 2020 @ 12:30 PM

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[![](https://blog.pny.com/hubfs/Blog-VR-Webinar-0625.png) ](https://blog.pny.com/blogpnycom/live-webinar-reinventing-vr-and-collaboration-in-2020)

<https://pnypartners.com/webinar-registration/>

Join us for a live webinar to see how NVIDIA® Quadro® RTX™ and HTC are bringing people together through VR. This partnership is enabling businesses, governments, institutions, and individuals to safely bridge the social distancing gap during this tumultuous and transformative time. NVIDIA Quadro RTX GPUs offer the most advanced VR hardware platform and HTC is the leader in innovative VR HMD (Head Mounted Display) technology. Best part, no hand sanitizer or masks are needed.

[Read More](https://blog.pny.com/blogpnycom/live-webinar-reinventing-vr-and-collaboration-in-2020)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/live-webinar-reinventing-vr-and-collaboration-in-2020#comments-listing)

 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [Webinar](https://blog.pny.com/blogpnycom/topic/webinar), [Virtual Reality](https://blog.pny.com/blogpnycom/topic/virtual-reality), [VR](https://blog.pny.com/blogpnycom/topic/vr), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [NVIDIA GPU](https://blog.pny.com/blogpnycom/topic/nvidia-gpu), [AEC](https://blog.pny.com/blogpnycom/topic/aec), [NVIDIA GPUs](https://blog.pny.com/blogpnycom/topic/nvidia-gpus), [Manufacturing](https://blog.pny.com/blogpnycom/topic/manufacturing), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [NVIDIA Architecture](https://blog.pny.com/blogpnycom/topic/nvidia-architecture), [NVIDIA Turing Architecture](https://blog.pny.com/blogpnycom/topic/nvidia-turing-architecture), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx), [nvidia quadro rtx 4000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-4000), [HTC](https://blog.pny.com/blogpnycom/topic/htc)

## [NVIDIA Quadro and HTC VIVE Revolutionizing Hollywood's Approach to Blockbusters](https://blog.pny.com/blogpnycom/nvidia-quadro-and-htc-vive-revolutionizing-hollywoods-approach-to-blockbusters)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Sat, Apr 18, 2020 @ 12:00 PM

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[![](https://blog.pny.com/hubfs/vive-feature.jpg) ](https://blog.pny.com/blogpnycom/nvidia-quadro-and-htc-vive-revolutionizing-hollywoods-approach-to-blockbusters)

<http://www.pny.com/vr>

From independent productions to global tentpole blockbusters, VFX-packed movies have come a long way since CGI displayed practical effects. Modern-day films seamlessly interweave CG effects with live action in ways unimaginable even a decade ago. Productions like “Ready Player One” or “The Lion King” reboot present extremely complex challenges for filmmakers. High production costs and long render times constrain creative vision and impact schedules. Thanks to the ultra-high performance of the [**NVIDIA Quadro RTX professional graphics boards**](http://www.pny.com/turing)—powered by innovative VR headsets, like the HTC VIVE Pro Eye—those issues are a thing of the past. 

[Read More](https://blog.pny.com/blogpnycom/nvidia-quadro-and-htc-vive-revolutionizing-hollywoods-approach-to-blockbusters)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/nvidia-quadro-and-htc-vive-revolutionizing-hollywoods-approach-to-blockbusters#comments-listing)

 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [Virtual Reality](https://blog.pny.com/blogpnycom/topic/virtual-reality), [VR](https://blog.pny.com/blogpnycom/topic/vr), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [NVIDIA GPU](https://blog.pny.com/blogpnycom/topic/nvidia-gpu), [NVIDIA Quadro GPUs](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-gpus), [PNYPRO](https://blog.pny.com/blogpnycom/topic/pnypro), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [VFX](https://blog.pny.com/blogpnycom/topic/vfx), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx), [Variable Rate Shading](https://blog.pny.com/blogpnycom/topic/variable-rate-shading), [HTC VIVE Pro Eye](https://blog.pny.com/blogpnycom/topic/htc-vive-pro-eye), [Movies](https://blog.pny.com/blogpnycom/topic/movies), [Hollywood](https://blog.pny.com/blogpnycom/topic/hollywood), [Motion Graphics](https://blog.pny.com/blogpnycom/topic/motion-graphics), [Foveated Rendering](https://blog.pny.com/blogpnycom/topic/foveated-rendering), [AI Denoising](https://blog.pny.com/blogpnycom/topic/ai-denoising)

## [New Watch2Win Contest. Grand Prize is an NVIDIA Quadro RTX 4000 Powered Workstation](https://blog.pny.com/blogpnycom/3d-experience-world-2020-0)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Mon, Feb 17, 2020 @ 12:00 PM

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[![](https://blog.pny.com/hubfs/w2w-boxx-2020-Featured-Image2.jpg) ](https://blog.pny.com/blogpnycom/3d-experience-world-2020-0)

<https://www.pny.com/w2w>

PNY’s Watch2Win contest is back!  [**WATCH2WIN**](http://www.pny.com/promo/watch2win) has long been the foundation of PNY's graphics e-learning program for customers who use [NVIDIA Quadro professional graphics boards](http://www.pny.com/quadrortx) to accelerate their workflow. For this latest contest, which runs from February 15 to April 15, 2020,  PNY is excited to partner with BOXX Technologies and HTC to offer a Grand Prize VR-Ready APEXX A3 workstation with real-time rendering and AI ready [**NVIDIA Quadro RTX 4000**](http://www.pny.com/nvidia-quadro-rtx-4000), plus an HTC VIVE Cosmos PC-VR headset.

[Read More](https://blog.pny.com/blogpnycom/3d-experience-world-2020-0)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/3d-experience-world-2020-0#comments-listing)

 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [BOXX](https://blog.pny.com/blogpnycom/topic/boxx), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [AI](https://blog.pny.com/blogpnycom/topic/ai), [VR Ready](https://blog.pny.com/blogpnycom/topic/vr-ready), [Watch2Win](https://blog.pny.com/blogpnycom/topic/watch2win), [Apexx](https://blog.pny.com/blogpnycom/topic/apexx), [HTC Vive](https://blog.pny.com/blogpnycom/topic/htc-vive), [Manufacturing](https://blog.pny.com/blogpnycom/topic/manufacturing), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [RTX 4000](https://blog.pny.com/blogpnycom/topic/rtx-4000), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx), [nvidia quadro rtx 4000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-4000), [HTC](https://blog.pny.com/blogpnycom/topic/htc)

## [New Watch2Win Contest – Win an NVIDIA Quadro RTX 4000 Powered Workstation](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0-0-0)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Tue, Sep 10, 2019 @ 12:00 PM

- [Tweet](https://twitter.com/share)

[![](https://blog.pny.com/hubfs/W2W-Banner-1200x628-dark.jpg) ](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0-0-0) 

<http://www.pny.com/promo/watch2win>

PNY’s new Watch2Win contest has started! [**WATCH2WIN**](http://www.pny.com/promo/watch2win) has long been the foundation of PNY's e-learning program for customers who use NVIDIA Quadro professional graphics boards to accelerate their workflow. **WATCH** one of the NVIDIA Quadro GPU product snapshots at [**www.pny.com/W2W**](http://www.pny.com/W2W) to learn which of these advanced pro graphics solutions are right for you and be entered into the contest for a chance to **WIN** an **[NVIDIA Quadro RTX 4000](http://www.pny.com/nvidia-quadro-rtx-4000)** Powered Workstation from ORIGIN PC**.**

[Read More](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0-0-0)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0-0-0#comments-listing)

 Topics: [Professional workflows](https://blog.pny.com/blogpnycom/topic/professional-workflows), [VR](https://blog.pny.com/blogpnycom/topic/vr), [workstation](https://blog.pny.com/blogpnycom/topic/workstation), [Watch2Win](https://blog.pny.com/blogpnycom/topic/watch2win), [AEC](https://blog.pny.com/blogpnycom/topic/aec), [CAD](https://blog.pny.com/blogpnycom/topic/cad), [NVIDIA Quadro GPUs](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-gpus), [Manufacturing](https://blog.pny.com/blogpnycom/topic/manufacturing), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [NVIDIA Quadro RTX 6000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-6000), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx), [nvidia quadro rtx 4000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-4000), [Video Editing](https://blog.pny.com/blogpnycom/topic/video-editing), [Filmmaker](https://blog.pny.com/blogpnycom/topic/filmmaker), [Sawyer Hartman](https://blog.pny.com/blogpnycom/topic/sawyer-hartman), [Origin PC](https://blog.pny.com/blogpnycom/topic/origin-pc)

## [HIGHLIGHTS FROM SIGGRAPH 2019](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Fri, Aug 09, 2019 @ 12:04 PM

- [Tweet](https://twitter.com/share)

[![](https://blog.pny.com/hubfs/SG19-BLOG-Featured-Image.jpg) ](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0) 

<https://www.pny.com/promo/siggraph2019>

As one of the world’s largest computer graphics and related technologies shows, **[SIGGRAPH](https://www.pny.com/promo/siggraph2019)** has been a launch pad redefining the possible, based on the latest advances in computer graphics, animation, [**VR**](https://www.pny.com/mega-commercial/learn-more/quadro-for-virtual-reality) and AR, gaming, and emerging technologies like **[AI](https://www.pny.com/mega-commercial/learn-more/artificial-intelligence)**. Held last week at the Los Angeles Convention Center, SIGGRAPH 2019 was no exception. PNY and select partners proudly featured revolutionary [**NVIDIA Quadro RTX technology**](https://www.pny.com/mega-commercial/explore-our-products/nvidia-quadro-rtx) and solutions that are rapidly setting new industry standards for 3D product design, architecture, **[manufacturing](https://www.pny.com/promo/manufacturing)**, **[M&E](https://www.pny.com/promo/media-entertainment)**, VFX, scientific visualization, and gaming.

 

 

 

[Read More](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0)

 0 Comments [Click here to read/write comments](https://blog.pny.com/blogpnycom/siggraph-is-approaching-see-first-hand-how-quadro-rtx-can-make-a-difference-to-your-workflow-0#comments-listing)

 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [GPU](https://blog.pny.com/blogpnycom/topic/gpu), [VR](https://blog.pny.com/blogpnycom/topic/vr), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [AI](https://blog.pny.com/blogpnycom/topic/ai), [CAD](https://blog.pny.com/blogpnycom/topic/cad), [Autodesk](https://blog.pny.com/blogpnycom/topic/autodesk), [SIGGRAPH](https://blog.pny.com/blogpnycom/topic/siggraph), [3D Design](https://blog.pny.com/blogpnycom/topic/3d-design), [GPL](https://blog.pny.com/blogpnycom/topic/gpl), [Manufacturing](https://blog.pny.com/blogpnycom/topic/manufacturing), [NVIDIA RTX Technology](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-technology), [realtime ray tracing](https://blog.pny.com/blogpnycom/topic/realtime-ray-tracing), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [8K](https://blog.pny.com/blogpnycom/topic/8k), [Architecture](https://blog.pny.com/blogpnycom/topic/architecture), [VFX](https://blog.pny.com/blogpnycom/topic/vfx), [NVIDIA Quadro RTX 6000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-6000), [NVIDIA Quadro RTX 8000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-8000), [Autodesk Arnold](https://blog.pny.com/blogpnycom/topic/autodesk-arnold)

## [Quadro RTX – Revolutionizing Media and Entertainment Workflows](https://blog.pny.com/blogpnycom/quadro-rtx-revolutionizing-media-and-entertainment-workflows)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Mon, Jan 21, 2019 @ 04:40 PM

- [Tweet](https://twitter.com/share)

[![](https://blog.pny.com/hubfs/PNY-600x200-Blink-Square.gif) ](https://blog.pny.com/blogpnycom/quadro-rtx-revolutionizing-media-and-entertainment-workflows)

Join us for a live webinar to learn how the new NVIDIA Turing™ architecture and powerful **[NVIDIA Quadro RTX™ GPUs ](http://www.pny.com/quadrortx)**fundamentally alters the technological and economic landscape for professional media and entertainment (M&E) workflows. Learn how Turing fuses real-time ray tracing, **[AI](http://www.pny.com/mega-commercial/learn-more/artificial-intelligence)**, simulation, and rasterization to open up amazing creative possibilities.

In this webinar you will:

- Learn how Quadro RTX opens up new creative vistas and storytelling possibilities for **[M&E](http://www.pny.com/media?utm_campaign=Webinar&utm_source=hs_email&utm_medium=email&_hsenc=p2ANqtz--b9Tfua8m_9K7CV9iEGv2twfx9ZRImxwj6K9H4Ya-gjNLMsFVDNzcB4i_iq6YylxXP41TgY9a_DCm6uhftEPm-kDG56g)** professionals.
- Explore the dramatic impact NVIDIA’s RTX technology will have on production workflows and economics.
- Explore how NVIDIA’s RTX platform brings cinematic real-time ray tracing to Turing GPUs.
- See how NVIDIA’s NGX **[AI](http://www.pny.com/ai?utm_campaign=Webinar&utm_source=hs_email&utm_medium=email&_hsenc=p2ANqtz--b9Tfua8m_9K7CV9iEGv2twfx9ZRImxwj6K9H4Ya-gjNLMsFVDNzcB4i_iq6YylxXP41TgY9a_DCm6uhftEPm-kDG56g)** technology will transition graphics boards from tools to active assistants for a variety of labor intensive M&E tasks.
- Learn the key specifications, benefits and features **[Quadro RTX](http://www.pny.com/quadrortx?utm_campaign=Webinar&utm_source=hs_email&utm_medium=email&_hsenc=p2ANqtz--b9Tfua8m_9K7CV9iEGv2twfx9ZRImxwj6K9H4Ya-gjNLMsFVDNzcB4i_iq6YylxXP41TgY9a_DCm6uhftEPm-kDG56g)** offers for M&E workflows and use cases.

**<http://www.pny.com/promo/making-of-quadro>All live webinar attendees will be entered into a drawing for a chance to win an NVIDIA Quadro P4000! **

**<http://www.pny.com/promo/making-of-quadro>

**

| ##  Date January 24, 2019 ##  Time 1:00PM EST 10:00AM PST | ## Hosts **Carl Flygare** Quadro and NVS Product Marketing Manager, **PNY** Rick Champagne Global Media & Entertainment Industry Management, **NVIDIA**   |
| --- | --- |

## ****

[Read More](https://blog.pny.com/blogpnycom/quadro-rtx-revolutionizing-media-and-entertainment-workflows)

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 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [Webinar](https://blog.pny.com/blogpnycom/topic/webinar), [Professional workflows](https://blog.pny.com/blogpnycom/topic/professional-workflows), [Simulation](https://blog.pny.com/blogpnycom/topic/simulation), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [AI](https://blog.pny.com/blogpnycom/topic/ai), [PNY PRO](https://blog.pny.com/blogpnycom/topic/pny-pro), [realtime ray tracing](https://blog.pny.com/blogpnycom/topic/realtime-ray-tracing), [NVIDIA GPU Cloud](https://blog.pny.com/blogpnycom/topic/nvidia-gpu-cloud), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [Quadro RTX](https://blog.pny.com/blogpnycom/topic/quadro-rtx), [NVIDIA Turing Architecture](https://blog.pny.com/blogpnycom/topic/nvidia-turing-architecture), [NVIDIA Quadro RTX 6000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-6000), [rasterization](https://blog.pny.com/blogpnycom/topic/rasterization), [NVIDIA NGX Technology](https://blog.pny.com/blogpnycom/topic/nvidia-ngx-technology), [NVIDIA Quadro RTX 5000](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-5000)

## [postPerspective Extra: Q&A on Quadro RTX for Realtime Ray Tracing and more](https://blog.pny.com/blogpnycom/postperspective-extra-qa-on-quadro-rtx-for-real-time-ray-tracing-and-more)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Tue, Dec 04, 2018 @ 01:00 PM

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**postPerspective’s editor **Randi Altman, asks questions about the new **[NVIDIA Quadro RTX graphics boards](https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fblog.pny.com%2Fe2t%2Fc%2F*W4W73PB14c-xQW5cdbxM6Y2GNh0%2F*W7kgBcc28_Ff2W2blP2775Kb9g0%2F5%2Ff18dQhb0S5ft8XJ9l8W7sTGXr2qwv1SW4cv9P331T1WNMf5sCHXD6prW39Dr-N8pCDJ3W4rWkqk96Ls5VW2z3Ffc98jcwQW1wrxjY1nh02JW4syv8p1nrCGBW51LTg55DHNj2W4DXyR125Ny93W69_d7T8Sg7PvW5ZpycS57-ZBTW83C5JP37Rh6dW7NrMZs3pcMWHW2nMR4x9dH8_6W6V4mf77-fsZWW8QKpyr4sj3hVW2BcyM91mGWmCW3zytdf72R7bTW7bMmQs9jSqBVW3L4tWp8K8GdXW8xJQnS8x1mNxW3JsLsp69_LsbW9hGYTy3L-W93W3LffvD5VZSq_W2JQFr-8JXg9ZN37dRw4QNtH2W8pCVkx5X7r9-W3LyFVr2--FKFW1n-8Gz6SSJNcMcb04-VzQv-VVn7DD1FfrMKW30H_D88VHDbVW6pqr9g5mSYQ1W4pKKYy6yfGFTW82WtNb7XQMLNW40S6ZZ4mhk7nW4yD-807vWYT9VcYJKQ7dJ18nW4CR6bn2dmM9Y0&data=02%7C01%7Ctelvin%40pny.com%7Cbc641a47344144cd3e6208d656e69b85%7C992de551a21047b7b52ab10dd81e32c9%7C0%7C0%7C636791945788901235&sdata=LjXlGamvc9tdg3VjIMaLfZTr%2FFBAVJ9TgQMOVx%2FVnSM%3D&reserved=0)** that media and entertainment professionals will want to know. Read the responses and discover why the Quadro RTX GPUs will be so beneficial to creative professionals working in **[AI](https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fblog.pny.com%2Fe2t%2Fc%2F*W4W73PB14c-xQW5cdbxM6Y2GNh0%2F*W76d8BR75s_qmN4mb0mmL-pXh0%2F5%2Ff18dQhb0SmhS8YXMXYW7sTGXr2qwv1SW4cv9P331T1WNMf5dGYXD6prW39Dr-N8pCDJ3W4rWkqk96Ls8kW5DPfh76PVKcrW6N3nBL8xGZMvW6cc-4t69LPZ7W2x-2lz203WCyN2yJF1WYT2jkW6P4lCX3WddQjW6Pkt_V62_rWzW4MW8X34r1Pm7W1nq9rQ18dKPTW1VJryk5lX8fqW13bD4h6dkl-QN1DcknT6vNHBVtXkKS6zkktNW7JrNf35njv9JW9fNm_W2RjWK6W1Fz8wW58KCMxW4Qynmm6VkCS4W9dCB9C2RwKNdW7sPnJT33kQZ-W541Z9G3nvcdLW7vRc7x4Clr2_W2PXb8m1zsxfxW9crTng8nDXSjW38Fkqt22TNxnV9Mb5m4bPRXgW8qZq-T26klk4W1dB_zp7zKRdNN8Z3TD1KBLKWW7QPSP062Qm07W7p6NnY4DmV1gW99589R43sQhKMZpcmq9ZLflf7gnnPz11&data=02%7C01%7Ctelvin%40pny.com%7Cbc641a47344144cd3e6208d656e69b85%7C992de551a21047b7b52ab10dd81e32c9%7C0%7C0%7C636791945788901235&sdata=1CttCz0krTahS2kWduCltPte4ASC0NuIPUQQwNSWmks%3D&reserved=0)**, visual effects and other **[Media and Entertainment](https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fblog.pny.com%2Fe2t%2Fc%2F*W4W73PB14c-xQW5cdbxM6Y2GNh0%2F*W4-8pCf5rgmHvW8n_xcH1Rp4Wg0%2F5%2Ff18dQhb0Smj38XJ8n0W7sTGXr2qwv1SW4cv9P331T1WNMf5p52XD6prW39Dr-N8pCDJ3W4rWkqk96Ls9cW69NG0_90G7thN8S3yR5bY02SW4s83qt8pmbSQW1mhW2D3VpDPvW9dSlS635rgClW94-4T07sLfyrVYrSVd3pcyGGW2przrY6W3RDgMHd1hgz74JcVYSX-57m_B1RW5c8d-S3788rrN5v8nYJ3fC45VdZV5d7ZKC7cW8yg4QR2J8skGW4CWqhL1q8sjJVSgm0y2BmjngW2nPDGW3rGQqyW9jShyh1pgBF1W8pYXCb1wHFdpW7dz9LM1KdBCNW8p-z3r6-L7XRW1psQj_5tNg1VW9jfY7D49kJ93W6fV57Y11rnNbV4Vjhv6PYqmMW4ds_f1129CJ8VCjYjP8rY3QvN4vxqhXljC8dW3VX89P7JZCWpW8p5nCB2jHYwFW4ByB7h20M6WgMtJCL43_BYzf1Kk9Rb11&data=02%7C01%7Ctelvin%40pny.com%7Cbc641a47344144cd3e6208d656e69b85%7C992de551a21047b7b52ab10dd81e32c9%7C0%7C0%7C636791945788901235&sdata=Bl%2BFg0GpQmvYqnB5OTOGAMZ98%2FBkbpvJEsReK70rnqw%3D&reserved=0)** workflows.

[Read More](https://blog.pny.com/blogpnycom/postperspective-extra-qa-on-quadro-rtx-for-real-time-ray-tracing-and-more)

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 Topics: [Professional workflows](https://blog.pny.com/blogpnycom/topic/professional-workflows), [AI](https://blog.pny.com/blogpnycom/topic/ai), [Workflows](https://blog.pny.com/blogpnycom/topic/workflows), [NVIDIA Quadro GPUs](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-gpus), [Visual Effects](https://blog.pny.com/blogpnycom/topic/visual-effects), [postPerspective](https://blog.pny.com/blogpnycom/topic/postperspective), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [interview](https://blog.pny.com/blogpnycom/topic/interview), [q&a](https://blog.pny.com/blogpnycom/topic/qa), [nvidia quadro rtx](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx)

## [REAL TIME MEANS REAL CHANGE](https://blog.pny.com/blogpnycom/pro-real-time-means-real-change)

 Posted by [PNY Pro](https://blog.pny.com/blogpnycom/author/pny-pro) on Fri, Oct 19, 2018 @ 06:17 PM

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<https://intercall.webex.com/mw3200/mywebex/default.do?service=1&siteurl=intercall&nomenu=true&main_url=%2Fmc3200%2Fe.do%3Fsiteurl%3Dintercall%26AT%3DMI%26EventID%3D719620017%26UID%3D4889915487%26Host%3DQUhTSwAAAARKouKT4wvCt-k6IKh93RgdKC0dHmh7UQM4HxrEDP0Jx8oCPtsK7auQSBMX-vs5tUB27BA6GlA-mkq9hRtkmvPQ0%26RG%3D1%26FrameSet%3D2%26RGID%3Draa20d7d8b87d1673410cbe886927d6b3>

Join us for a live webinar to learn how the new NVIDIA Turing™ architecture and the powerful **[NVIDIA Quadro RTX™ 6000 GPU](http://www.pny.com/nvidia-quadro-rtx-6000)** fundamentally changes computer graphics and accelerates a range of professional workflows. Get a deep dive on how Turing fuses real-time ray tracing, **[AI](http://www.pny.com/mega-commercial/learn-more/artificial-intelligence)**, simulation, and rasterization to open up amazing creative possibilities.

[Read More](https://blog.pny.com/blogpnycom/pro-real-time-means-real-change)

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 Topics: [PNY](https://blog.pny.com/blogpnycom/topic/pny), [NVIDIA](https://blog.pny.com/blogpnycom/topic/nvidia), [Webinar](https://blog.pny.com/blogpnycom/topic/webinar), [GPUs](https://blog.pny.com/blogpnycom/topic/gpus), [NVIDIA Quadro](https://blog.pny.com/blogpnycom/topic/nvidia-quadro), [AI](https://blog.pny.com/blogpnycom/topic/ai), [PNY PRO](https://blog.pny.com/blogpnycom/topic/pny-pro), [Manufacturing](https://blog.pny.com/blogpnycom/topic/manufacturing), [NVIDIA RTX Technology](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-technology), [Media + Entertainment](https://blog.pny.com/blogpnycom/topic/media-entertainment), [Architecture](https://blog.pny.com/blogpnycom/topic/architecture), [rtx 6000](https://blog.pny.com/blogpnycom/topic/rtx-6000), [NVIDIA Architecture](https://blog.pny.com/blogpnycom/topic/nvidia-architecture), [Real-time ray tracing](https://blog.pny.com/blogpnycom/topic/real-time-ray-tracing)

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- [NVIDIA VR Technologies (7)](https://blog.pny.com/blogpnycom/topic/nvidia-vr-technologies)
- [Pascal (7)](https://blog.pny.com/blogpnycom/topic/pascal)
- [RTX (7)](https://blog.pny.com/blogpnycom/topic/rtx)
- [VR Ready GPUs (7)](https://blog.pny.com/blogpnycom/topic/vr-ready-gpus)
- [VR capability (7)](https://blog.pny.com/blogpnycom/topic/vr-capability)
- [Visualization (7)](https://blog.pny.com/blogpnycom/topic/visualization)
- [Workflow (7)](https://blog.pny.com/blogpnycom/topic/workflow)
- [events (7)](https://blog.pny.com/blogpnycom/topic/events)
- [photography (7)](https://blog.pny.com/blogpnycom/topic/photography)
- [realtime ray tracing (7)](https://blog.pny.com/blogpnycom/topic/realtime-ray-tracing)
- [AI and Big Data Analytics (6)](https://blog.pny.com/blogpnycom/topic/ai-and-big-data-analytics)
- [Adobe CC (6)](https://blog.pny.com/blogpnycom/topic/adobe-cc)
- [BOXX (6)](https://blog.pny.com/blogpnycom/topic/boxx)
- [CAE (6)](https://blog.pny.com/blogpnycom/topic/cae)
- [Contest (6)](https://blog.pny.com/blogpnycom/topic/contest)
- [Embedded MXM (6)](https://blog.pny.com/blogpnycom/topic/embedded-mxm)
- [GPU Memory (6)](https://blog.pny.com/blogpnycom/topic/gpu-memory)
- [GeForce RTX (6)](https://blog.pny.com/blogpnycom/topic/geforce-rtx)
- [HTC Vive (6)](https://blog.pny.com/blogpnycom/topic/htc-vive)
- [MXM (6)](https://blog.pny.com/blogpnycom/topic/mxm)
- [Modeling (6)](https://blog.pny.com/blogpnycom/topic/modeling)
- [NVIDIA Ethernet (6)](https://blog.pny.com/blogpnycom/topic/nvidia-ethernet)
- [NVIDIA GPU Cloud (6)](https://blog.pny.com/blogpnycom/topic/nvidia-gpu-cloud)
- [NVIDIA Omniverse (6)](https://blog.pny.com/blogpnycom/topic/nvidia-omniverse)
- [NVIDIA RTX 6000 Ada (6)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-6000-ada)
- [NVIDIA RTX A2000 (6)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-a2000)
- [NVIDIA RTX A4500 (6)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-a4500)
- [NVIDIA RTX A5000 (6)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-a5000)
- [P3000 (6)](https://blog.pny.com/blogpnycom/topic/p3000)
- [Professional workflows (6)](https://blog.pny.com/blogpnycom/topic/professional-workflows)
- [Quadro GP100 (6)](https://blog.pny.com/blogpnycom/topic/quadro-gp100)
- [SIGGRAPH (6)](https://blog.pny.com/blogpnycom/topic/siggraph)
- [Virtualization (6)](https://blog.pny.com/blogpnycom/topic/virtualization)
- [designers (6)](https://blog.pny.com/blogpnycom/topic/designers)
- [engineers (6)](https://blog.pny.com/blogpnycom/topic/engineers)
- [high performance computing (6)](https://blog.pny.com/blogpnycom/topic/high-performance-computing)
- [real-time rendering (6)](https://blog.pny.com/blogpnycom/topic/real-time-rendering)
- [tradeshows (6)](https://blog.pny.com/blogpnycom/topic/tradeshows)
- [virtuallink (6)](https://blog.pny.com/blogpnycom/topic/virtuallink)
- [4K (5)](https://blog.pny.com/blogpnycom/topic/4k)
- [Accelerated Data Science (5)](https://blog.pny.com/blogpnycom/topic/accelerated-data-science)
- [Autodesk Arnold (5)](https://blog.pny.com/blogpnycom/topic/autodesk-arnold)
- [Blender (5)](https://blog.pny.com/blogpnycom/topic/blender)
- [CUDA (5)](https://blog.pny.com/blogpnycom/topic/cuda)
- [DE (5)](https://blog.pny.com/blogpnycom/topic/de)
- [Education (5)](https://blog.pny.com/blogpnycom/topic/education)
- [Exxact (5)](https://blog.pny.com/blogpnycom/topic/exxact)
- [GPU Architecture (5)](https://blog.pny.com/blogpnycom/topic/gpu-architecture)
- [GPU Virtualization (5)](https://blog.pny.com/blogpnycom/topic/gpu-virtualization)
- [GTC 2021 (5)](https://blog.pny.com/blogpnycom/topic/gtc-2021)
- [Graphics Solutions (5)](https://blog.pny.com/blogpnycom/topic/graphics-solutions)
- [Higher Education (5)](https://blog.pny.com/blogpnycom/topic/higher-education)
- [IT Professionals (5)](https://blog.pny.com/blogpnycom/topic/it-professionals)
- [Industry 4.0 (5)](https://blog.pny.com/blogpnycom/topic/industry-4-0)
- [NVIDIA InfiniBand (5)](https://blog.pny.com/blogpnycom/topic/nvidia-infiniband)
- [NVIDIA RTX A4000 (5)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-a4000)
- [NVIDIA RTX A5500 (5)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-a5500)
- [NVIDIA Virtual GPU (vGPU) (5)](https://blog.pny.com/blogpnycom/topic/nvidia-virtual-gpu-vgpu)
- [National Geographic (5)](https://blog.pny.com/blogpnycom/topic/national-geographic)
- [Omniverse (5)](https://blog.pny.com/blogpnycom/topic/omniverse)
- [P4000 Mobile Workstation (5)](https://blog.pny.com/blogpnycom/topic/p4000-mobile-workstation)
- [Puget Systems (5)](https://blog.pny.com/blogpnycom/topic/puget-systems)
- [Technology (5)](https://blog.pny.com/blogpnycom/topic/technology)
- [Upgrade to Pascal (5)](https://blog.pny.com/blogpnycom/topic/upgrade-to-pascal)
- [VCA Certified Systems (5)](https://blog.pny.com/blogpnycom/topic/vca-certified-systems)
- [VR Headset (5)](https://blog.pny.com/blogpnycom/topic/vr-headset)
- [VR Solution (5)](https://blog.pny.com/blogpnycom/topic/vr-solution)
- [Virtual Production (5)](https://blog.pny.com/blogpnycom/topic/virtual-production)
- [Virtual Workstation (5)](https://blog.pny.com/blogpnycom/topic/virtual-workstation)
- [White House News Photographers Association (5)](https://blog.pny.com/blogpnycom/topic/white-house-news-photographers-association)
- [vGPU (5)](https://blog.pny.com/blogpnycom/topic/vgpu)
- [3D Rendering (4)](https://blog.pny.com/blogpnycom/topic/3d-rendering)
- [3ds Max (4)](https://blog.pny.com/blogpnycom/topic/3ds-max)
- [Accelerate your workflow (4)](https://blog.pny.com/blogpnycom/topic/accelerate-your-workflow)
- [Adobe Max (4)](https://blog.pny.com/blogpnycom/topic/adobe-max)
- [AutoCAD (4)](https://blog.pny.com/blogpnycom/topic/autocad)
- [Automotive Design (4)](https://blog.pny.com/blogpnycom/topic/automotive-design)
- [CAE Applications (4)](https://blog.pny.com/blogpnycom/topic/cae-applications)
- [Energy (4)](https://blog.pny.com/blogpnycom/topic/energy)
- [Finance (4)](https://blog.pny.com/blogpnycom/topic/finance)
- [GPU Technologies (4)](https://blog.pny.com/blogpnycom/topic/gpu-technologies)
- [GPU Technology (4)](https://blog.pny.com/blogpnycom/topic/gpu-technology)
- [GTC 2017 (4)](https://blog.pny.com/blogpnycom/topic/gtc-2017)
- [GTC 2018 (4)](https://blog.pny.com/blogpnycom/topic/gtc-2018)
- [GTC DC (4)](https://blog.pny.com/blogpnycom/topic/gtc-dc)
- [GTC Digital (4)](https://blog.pny.com/blogpnycom/topic/gtc-digital)
- [GTC Sponsor (4)](https://blog.pny.com/blogpnycom/topic/gtc-sponsor)
- [GV100 (4)](https://blog.pny.com/blogpnycom/topic/gv100)
- [Graphics Boards (4)](https://blog.pny.com/blogpnycom/topic/graphics-boards)
- [HTC (4)](https://blog.pny.com/blogpnycom/topic/htc)
- [Jensen Huang (4)](https://blog.pny.com/blogpnycom/topic/jensen-huang)
- [Keynote Address (4)](https://blog.pny.com/blogpnycom/topic/keynote-address)
- [Liquid Cooled (4)](https://blog.pny.com/blogpnycom/topic/liquid-cooled)
- [Multi GPU (4)](https://blog.pny.com/blogpnycom/topic/multi-gpu)
- [NGC (4)](https://blog.pny.com/blogpnycom/topic/ngc)
- [NVIDIA A100 (4)](https://blog.pny.com/blogpnycom/topic/nvidia-a100)
- [NVIDIA A30 (4)](https://blog.pny.com/blogpnycom/topic/nvidia-a30)
- [NVIDIA ConnectX (4)](https://blog.pny.com/blogpnycom/topic/nvidia-connectx)
- [NVIDIA EGX Platform (4)](https://blog.pny.com/blogpnycom/topic/nvidia-egx-platform)
- [NVIDIA Quadro RTX Servers (4)](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-rtx-servers)
- [NVIDIA RTX 4500 Ada (4)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-4500-ada)
- [NVIDIA RTX 5000 Ada (4)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-5000-ada)
- [NVIDIA Volta (4)](https://blog.pny.com/blogpnycom/topic/nvidia-volta)
- [P5000 (4)](https://blog.pny.com/blogpnycom/topic/p5000)
- [P6000 (4)](https://blog.pny.com/blogpnycom/topic/p6000)
- [Pascal GPU (4)](https://blog.pny.com/blogpnycom/topic/pascal-gpu)
- [Power of Pascal (4)](https://blog.pny.com/blogpnycom/topic/power-of-pascal)
- [Quadro Experience (4)](https://blog.pny.com/blogpnycom/topic/quadro-experience)
- [Quadro Sync II (4)](https://blog.pny.com/blogpnycom/topic/quadro-sync-ii)
- [QuadroRTX8000 (4)](https://blog.pny.com/blogpnycom/topic/quadrortx8000)
- [RAPIDS (4)](https://blog.pny.com/blogpnycom/topic/rapids)
- [RTX 4000 (4)](https://blog.pny.com/blogpnycom/topic/rtx-4000)
- [RTX A6000 (4)](https://blog.pny.com/blogpnycom/topic/rtx-a6000)
- [Silverdraft (4)](https://blog.pny.com/blogpnycom/topic/silverdraft)
- [Supercomputing (4)](https://blog.pny.com/blogpnycom/topic/supercomputing)
- [Tensorflow (4)](https://blog.pny.com/blogpnycom/topic/tensorflow)
- [Variable Rate Shading (4)](https://blog.pny.com/blogpnycom/topic/variable-rate-shading)
- [Video (4)](https://blog.pny.com/blogpnycom/topic/video)
- [Visual Effects (4)](https://blog.pny.com/blogpnycom/topic/visual-effects)
- [Visual Workspace (4)](https://blog.pny.com/blogpnycom/topic/visual-workspace)
- [collaboration (4)](https://blog.pny.com/blogpnycom/topic/collaboration)
- [postPerspective (4)](https://blog.pny.com/blogpnycom/topic/postperspective)
- [realtime design (4)](https://blog.pny.com/blogpnycom/topic/realtime-design)
- [small form factor (4)](https://blog.pny.com/blogpnycom/topic/small-form-factor)
- [unreal engine (4)](https://blog.pny.com/blogpnycom/topic/unreal-engine)
- [4K UHD Displays (3)](https://blog.pny.com/blogpnycom/topic/4k-uhd-displays)
- [5G Networks (3)](https://blog.pny.com/blogpnycom/topic/5g-networks)
- [AMPD (3)](https://blog.pny.com/blogpnycom/topic/ampd)
- [ANSYS Discovery Live (3)](https://blog.pny.com/blogpnycom/topic/ansys-discovery-live)
- [AR (3)](https://blog.pny.com/blogpnycom/topic/ar)
- [Ada Lovelace (3)](https://blog.pny.com/blogpnycom/topic/ada-lovelace)
- [Awards (3)](https://blog.pny.com/blogpnycom/topic/awards)
- [CES (3)](https://blog.pny.com/blogpnycom/topic/ces)
- [CUDA-X (3)](https://blog.pny.com/blogpnycom/topic/cuda-x)
- [DCC (3)](https://blog.pny.com/blogpnycom/topic/dcc)
- [DLSS Technology (3)](https://blog.pny.com/blogpnycom/topic/dlss-technology)
- [Defense (3)](https://blog.pny.com/blogpnycom/topic/defense)
- [Driver (3)](https://blog.pny.com/blogpnycom/topic/driver)
- [Embedded Solutions (3)](https://blog.pny.com/blogpnycom/topic/embedded-solutions)
- [GP100 with NVLink (3)](https://blog.pny.com/blogpnycom/topic/gp100-with-nvlink)
- [GPL (3)](https://blog.pny.com/blogpnycom/topic/gpl)
- [GPU-accelerated machine learning (3)](https://blog.pny.com/blogpnycom/topic/gpu-accelerated-machine-learning)
- [GTC 2020 (3)](https://blog.pny.com/blogpnycom/topic/gtc-2020)
- [GTC 21 (3)](https://blog.pny.com/blogpnycom/topic/gtc-21)
- [GTC2019 (3)](https://blog.pny.com/blogpnycom/topic/gtc2019)
- [HTC VIVE Pro Eye (3)](https://blog.pny.com/blogpnycom/topic/htc-vive-pro-eye)
- [HTC Vive Pro Secure (3)](https://blog.pny.com/blogpnycom/topic/htc-vive-pro-secure)
- [Immersive Displays (3)](https://blog.pny.com/blogpnycom/topic/immersive-displays)
- [Linux (3)](https://blog.pny.com/blogpnycom/topic/linux)
- [Media (3)](https://blog.pny.com/blogpnycom/topic/media)
- [Multi-Instance GPU (3)](https://blog.pny.com/blogpnycom/topic/multi-instance-gpu)
- [Multi-display (3)](https://blog.pny.com/blogpnycom/topic/multi-display)
- [NVIDIA A10 (3)](https://blog.pny.com/blogpnycom/topic/nvidia-a10)
- [NVIDIA A16 (3)](https://blog.pny.com/blogpnycom/topic/nvidia-a16)
- [NVIDIA Ada Lovelace (3)](https://blog.pny.com/blogpnycom/topic/nvidia-ada-lovelace)
- [NVIDIA Architecture (3)](https://blog.pny.com/blogpnycom/topic/nvidia-architecture)
- [NVIDIA Embedded GPU Solutions (3)](https://blog.pny.com/blogpnycom/topic/nvidia-embedded-gpu-solutions)
- [NVIDIA H100 (3)](https://blog.pny.com/blogpnycom/topic/nvidia-h100)
- [NVIDIA Mosaic (3)](https://blog.pny.com/blogpnycom/topic/nvidia-mosaic)
- [NVIDIA NGX Technology (3)](https://blog.pny.com/blogpnycom/topic/nvidia-ngx-technology)
- [NVIDIA Quadro P2000 (3)](https://blog.pny.com/blogpnycom/topic/nvidia-quadro-p2000)
- [NVIDIA RTX Virtual Workstation (vWS) (3)](https://blog.pny.com/blogpnycom/topic/nvidia-rtx-virtual-workstation-vws)
- [P2000 (3)](https://blog.pny.com/blogpnycom/topic/p2000)
- [Performance (3)](https://blog.pny.com/blogpnycom/topic/performance)
- [Product Design (3)](https://blog.pny.com/blogpnycom/topic/product-design)
- [Quadro View (3)](https://blog.pny.com/blogpnycom/topic/quadro-view)
- [Recommended (3)](https://blog.pny.com/blogpnycom/topic/recommended)
- [Simulation Solution (3)](https://blog.pny.com/blogpnycom/topic/simulation-solution)
- [Substance by Adobe (3)](https://blog.pny.com/blogpnycom/topic/substance-by-adobe)
- [Tensor Core GPU (3)](https://blog.pny.com/blogpnycom/topic/tensor-core-gpu)
- [The Power of Simulation (3)](https://blog.pny.com/blogpnycom/topic/the-power-of-simulation)
- [Virtual Event (3)](https://blog.pny.com/blogpnycom/topic/virtual-event)
- [Visualize (3)](https://blog.pny.com/blogpnycom/topic/visualize)
- [W2W (3)](https://blog.pny.com/blogpnycom/topic/w2w)
- [Work From Home (3)](https://blog.pny.com/blogpnycom/topic/work-from-home)
- [adobe premiere pro (3)](https://blog.pny.com/blogpnycom/topic/adobe-premiere-pro)
- [aerospace (3)](https://blog.pny.com/blogpnycom/topic/aerospace)
- [benchmark (3)](https://blog.pny.com/blogpnycom/topic/benchmark)
- [engineering.com (3)](https://blog.pny.com/blogpnycom/topic/engineering-com)
- [flash memory (3)](https://blog.pny.com/blogpnycom/topic/flash-memory)
- [genomics (3)](https://blog.pny.com/blogpnycom/topic/genomics)
- [rtx 6000 (3)](https://blog.pny.com/blogpnycom/topic/rtx-6000)
- [solidworks visualize (3)](https://blog.pny.com/blogpnycom/topic/solidworks-visualize)
- [usb flash drive (3)](https://blog.pny.com/blogpnycom/topic/usb-flash-drive)
- [30-day trial (2)](https://blog.pny.com/blogpnycom/topic/30-day-trial)
- [360 VR Production (2)](https://blog.pny.com/blogpnycom/topic/360-vr-production)
- [3D Modeling (2)](https://blog.pny.com/blogpnycom/topic/3d-modeling)
- [3D Product Design (2)](https://blog.pny.com/blogpnycom/topic/3d-product-design)
- [4 displays (2)](https://blog.pny.com/blogpnycom/topic/4-displays)
- [5K (2)](https://blog.pny.com/blogpnycom/topic/5k)
- [80 Level (2)](https://blog.pny.com/blogpnycom/topic/80-level)
- [A100 (2)](https://blog.pny.com/blogpnycom/topic/a100)
- [AI Denoising (2)](https://blog.pny.com/blogpnycom/topic/ai-denoising)
- [AI In-Painting (2)](https://blog.pny.com/blogpnycom/topic/ai-in-painting)
- [AI Slow-Mo (2)](https://blog.pny.com/blogpnycom/topic/ai-slow-mo)
- [AI Up-Res (2)](https://blog.pny.com/blogpnycom/topic/ai-up-res)
- [ANSYS GPU-accelerated solutions (2)](https://blog.pny.com/blogpnycom/topic/ansys-gpu-accelerated-solutions)
- [Ada Generation (2)](https://blog.pny.com/blogpnycom/topic/ada-generation)
- [Adobe Creative Cloud (2)](https://blog.pny.com/blogpnycom/topic/adobe-creative-cloud)
- [Adobe Illustrator (2)](https://blog.pny.com/blogpnycom/topic/adobe-illustrator)
- [Adobe Lightroom (2)](https://blog.pny.com/blogpnycom/topic/adobe-lightroom)
- [Adobe Photoshop (2)](https://blog.pny.com/blogpnycom/topic/adobe-photoshop)
- [Advanced Graphics (2)](https://blog.pny.com/blogpnycom/topic/advanced-graphics)
- [Advanced Medical Imaging Systems (2)](https://blog.pny.com/blogpnycom/topic/advanced-medical-imaging-systems)
- [After Effects (2)](https://blog.pny.com/blogpnycom/topic/after-effects)
- [Animation (2)](https://blog.pny.com/blogpnycom/topic/animation)
- [Anthony J Lockwood (2)](https://blog.pny.com/blogpnycom/topic/anthony-j-lockwood)
- [Apexx (2)](https://blog.pny.com/blogpnycom/topic/apexx)
- [Architectural 3D (2)](https://blog.pny.com/blogpnycom/topic/architectural-3d)
- [Architectural Visualization (2)](https://blog.pny.com/blogpnycom/topic/architectural-visualization)
- [Autodesk VRED (2)](https://blog.pny.com/blogpnycom/topic/autodesk-vred)
- [Blackmagic DaVinci Resolve (2)](https://blog.pny.com/blogpnycom/topic/blackmagic-davinci-resolve)
- [CGMA (2)](https://blog.pny.com/blogpnycom/topic/cgma)
- [CGSociety (2)](https://blog.pny.com/blogpnycom/topic/cgsociety)
- [CGarchitect (2)](https://blog.pny.com/blogpnycom/topic/cgarchitect)
- [COVID-19 (2)](https://blog.pny.com/blogpnycom/topic/covid-19)
- [Chaos Group (2)](https://blog.pny.com/blogpnycom/topic/chaos-group)
- [Chaos Vantage (2)](https://blog.pny.com/blogpnycom/topic/chaos-vantage)
- [ClearCube Technology (2)](https://blog.pny.com/blogpnycom/topic/clearcube-technology)
- [Clinton Jones (2)](https://blog.pny.com/blogpnycom/topic/clinton-jones)
- [Compact Desktop Computing Solutions (2)](https://blog.pny.com/blogpnycom/topic/compact-desktop-computing-solutions)
- [Compute (2)](https://blog.pny.com/blogpnycom/topic/compute)
- [Computer Aided Engineering (2)](https://blog.pny.com/blogpnycom/topic/computer-aided-engineering)
- [Computer Graphics (2)](https://blog.pny.com/blogpnycom/topic/computer-graphics)
- [Construction (2)](https://blog.pny.com/blogpnycom/topic/construction)
- [DSS CATiA (2)](https://blog.pny.com/blogpnycom/topic/dss-catia)
- [Desktop Workstations (2)](https://blog.pny.com/blogpnycom/topic/desktop-workstations)
- [Digital Signage (2)](https://blog.pny.com/blogpnycom/topic/digital-signage)
- [Edge AI (2)](https://blog.pny.com/blogpnycom/topic/edge-ai)
- [EdgeCube (2)](https://blog.pny.com/blogpnycom/topic/edgecube)
- [Embedded (2)](https://blog.pny.com/blogpnycom/topic/embedded)
- [Ethernet Connectivity (2)](https://blog.pny.com/blogpnycom/topic/ethernet-connectivity)
- [Filmmaker (2)](https://blog.pny.com/blogpnycom/topic/filmmaker)
- [GPU Benchmarks (2)](https://blog.pny.com/blogpnycom/topic/gpu-benchmarks)
- [GPU Down (2)](https://blog.pny.com/blogpnycom/topic/gpu-down)
- [GPU Genius (2)](https://blog.pny.com/blogpnycom/topic/gpu-genius)
- [GTC 2022 (2)](https://blog.pny.com/blogpnycom/topic/gtc-2022)
- [GTCDC2018 (2)](https://blog.pny.com/blogpnycom/topic/gtcdc2018)
- [Gaming Rig (2)](https://blog.pny.com/blogpnycom/topic/gaming-rig)
- [Giveaway (2)](https://blog.pny.com/blogpnycom/topic/giveaway)
- [HPEC (2)](https://blog.pny.com/blogpnycom/topic/hpec)
- [Higher Educational Kits (2)](https://blog.pny.com/blogpnycom/topic/higher-educational-kits)
- [I/ITSEC (2)](https://blog.pny.com/blogpnycom/topic/i-itsec)
- [ISV Software (2)](https://blog.pny.com/blogpnycom/topic/isv-software)
- [Immersive (2)](https://blog.pny.com/blogpnycom/topic/immersive)
- [Immersive VR (2)](https://blog.pny.com/blogpnycom/topic/immersive-vr)
- [Inferencing (2)](https://blog.pny.com/blogpnycom/topic/inferencing)
- [Intel (2)](https://blog.pny.com/blogpnycom/topic/intel)
- [JensenHuang (2)](https://blog.pny.com/blogpnycom/topic/jensenhuang)
- [Learning (2)](https://blog.pny.com/blogpnycom/topic/learning)
- [Maya (2)](https://blog.pny.com/blogpnycom/topic/maya)
- [Mellanox (2)](https://blog.pny.com/blogpnycom/topic/mellanox)
- [MicroSD (2)](https://blog.pny.com/blogpnycom/topic/microsd)
- [Military & Aerospace Electronics (2)](https://blog.pny.com/blogpnycom/topic/military-aerospace-electronics)
- [Mobile (2)](https://blog.pny.com/blogpnycom/topic/mobile)
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